Stellaris flak vs pd. the swarm missle are supposed to saturate PD and flak but they dotn shot fast enough and lack range and are limited to M size slot. Stellaris flak vs pd

 
the swarm missle are supposed to saturate PD and flak but they dotn shot fast enough and lack range and are limited to M size slotStellaris flak vs pd  so just to put this out there for the Flak vs PD in 2023

Hardest possible counter for corvettes is destroyer with maxed tracking + targeting computer + Neutron Torpedo. This makes people use only the picket stern when designing PD destroyers, and normal weapons on the bow. the flak will kill the strikecraft and move on to the missiles faster than the PD can kill the missiles and then move on to the strikecraft. Flak actually has better DPS VS shields than PD. Both have 0. Sep 25, 2013 652 375. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. Star Wars space battles are World War 2 naval battles with a space re-skin. Carrier cruisers fitted with triple swarmer missiles and an AB will dominate everything in the early game. It's no secret that Flak and PD can do fine against the hull of opponents; with several caveats: Flak is much better early game; due to the tracking/evasion at that stage. Yeah, I cut the dashers out entirely. but they don't. Apr 19, 2023. My understanding matches yours. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Flak. This seems to line up to Missile defense (Point-defense) as well. -75% against armor. Command Cruiser Class. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. PD has 0. This is due to repeatable considerations, repeating energy+kinetic provides boost to both means of anti air weapons while strike crafts and missiles don’t have anything to boost their survivability and getting in each other’s way in. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. This is the same reason that prethoryn swarm strikers are so resistant to PD. But slower, less evasive and deploy slower. Is flak a flat upgrade?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. You know, that thing with only one real role, defending against missiles. Also if you add it to your ships they won't go close up to the enemy ships for the weapons range. Add the +15 from sensors and 40% evasion is literally not doing anything against lategame PD. Apr 16, 2021; Add bookmark #9. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average. Once AI gets pd, Swarmers are generally within reach, and by the time there are full-blown pd destros, you can often get Swarmers. I thought to myself that the major planets (Pluto's disputed status notwithstanding) would mark the hyper-limit for. ago. Toxoids will. There was also fairly vague statement to the effect that. In evenly matched pure Corvette fights with tech 1, hard missile is actually the riskiest build; it loses brutally to PD corvettes, and doesn't even beat gunship corvettes if they run 2 armor/1 shield. While the Scavenger Bot can be defeated by any Fleet of 40k+ Power, a smaller Fleet will be able to beat it if players design their ships specifically. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Against Guardians i usually throw in some Heavy AA Battleships with 75%Flak and 25% PDC + Scout Crafts. PD would still be better for missiles because of the lower cooldown and the fact that auto. but they don't. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. As probably most of you know. Has anyone had an AI using Interceptors or Missile Boats early on? Or is it only on Captain and below? Maybe its better in higher difficulties? This makes early. Kinectics and Lasers hit instantly as soon as they are fired. Also PD on battleships is horrible in general, because they are too slow to cover the fast advance of your corvette and destroyer forces. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. PD is better vs torpedoes and ships that have no strikecraft/missiles due to their higher dps. In fact; the best Corvettes early game (by a decent margin) wield flak. Original SC from the unmodded game has been converted into the laser SC from this mod. In lategame when AI got all weapons on peak level will just smash the stuff together randomly. -75% against armor. Which is better depends on the target. ago. Please note that unlike evasion PD is a hard counter, so if your enemy has any PD then first N shots are shot down and the rest are going through so increasing amount of G weapons by X% is guaranteed to increase damage dealt by more than X%; if half of your missiles are shot down than. Anti-Armor specialty. ago. Missiles could remain strong while they had ammo and empasis of the balancing could more be put on strike craft vs PD/flak (nad larger missile hulls that couldnhave more ammo yet be less spammable than corvettes)Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if enemy uses both missiles and fighters?So i think that extra tracking would make it more viable vs things like corvettes etc than point defense would be. Also: - there is tier 4 laser PD. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. The current day PD prime examples of CWIS sure seem to be what autocannon are in space. Stellaris, Paradox ’s science fiction grand strategy game, is big. I've been using point defense on my corvettes and they catch most of the missiles. But how does the Flak do damage? Is it one. Both have 0. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. But if your enemy is bringing enough point-defense to shoot down a great part of your missiles, your damage output is still significantly reduced. 75 - (60 - 50)) = 2. So while the raw damage might be in favor of PD, plasma weapons are never dealing their base damage. Swarmer missiles are very good at overwhelming enemy point defense and act as a diversion to your tops or missiles, not good on there own thou. Damage 54-70. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. As to ship builds, here i have to agree, it. The earliest you can use Strike Craft offensively is with Cruisers, which gives cruisers a. 25 days to defeat them, with each kill reducing incoming damage by 10%. Sep 25, 2013 651 375. Currently you can also abuse the PD priority by having just a few carriers with fighters and a lot of missiles, enemy PD wont fire at your missiles as long as there are fighters/bombers on the field. Which battleship build is better v. Picket+Tachyon Sensors will bring PD tracking up to the point where strike craft evasion is effectively nullified. PD is slightly harder hitting, Flak can reach a higher Tracking. True?So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. PD starts with 10 Tracking and ends with 30. AI spend nearly 30% of the total fleet on corvettes, and another 30% on frigates. . Apr 2, 2021; Add bookmark #18 CrazyJ said: the issue is that you guys are going wildly off topic and hijacking a thread about a problem in a sci fi game with an argument about something that is at best tangentially. I would argue that Machine Guns are a waste, but then they're more of a "crossover" between barely-usable PD and close-range shield killer. With 75 accuracy and 50 tracking against Scout Wings that have 60 evasion, that's (2. ago. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. I've been using point defense on my corvettes and they catch most of the missiles. That being said, at 2200. The Aquatic trait now costs 2 points. They work better than a 1/1 split imoThrow in Point Defense and Flak for an extra burn as you watch your firepower go from 100% to 0, whereas kinectics and lasers will have damage reduction (lasers vs shields, kinectics vs evasion). lancefighter • 5 yr. Technically 14 pd does the same damage as flak. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. Mostly I’m trying to understand how disengagement works differently for different sizes of ships. Only against stationary stuff (like starbases) will the energy PD be able to avoid wasting a significant amount of their offensive damage. Specifically, a 1:1:1 mix of PD picket corvette, NL frigate and Kinetic Artillery-Flak destroyers. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. All corvettes. Ok so point defense weapon can shhot down missles. Take 10-20 battleships with only WW missiles and Strike Craft, PD and artillery computers. As a bonus flak does low but existent damage. PD is energy so weak against shields. Scout Wing is now a primitive sort of flak SC. The only way around that is to screen them with Swarmer missiles, but this strategy is only really worth it for full missile fleets (and is the only way they can compete at all with PD/Flak) Energy Torpedoes can't be shot down and are useful for everybody as a. Now that flak and point defense have the same firing distance and use the same weapon's slots but flak has higher damage output and tracking stats, is there. Ok so point defense weapon can shhot down missles. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. I've been testing the effectiveness of different weapons and ship types for 1. spudwalt • 21 days ago. The discussion about PD vs. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. kineticdreamss •• Edited. Think about it this way: A single carrier Battleship would carry the maximum of 3 Hangars, each putting out 8 Strike Craft, or 24 SC per carrier. Zorro Nov 15, 2017 @ 6:06pm. Flak has additional range (40 - 8), so it gives you 5x as much interception potential. The main difference is tracking. literally the only statistical difference between flack and PD is that. It requires you (or your opponents) to be using close range computers. Another option is strike craft especially after all those buffs. but they don't. Cruisers are good because the power spike over destroyers and corvettes is massive. Maybe we should re split strikecraft back up into fighters and bombers and make bombers good and powerful especially agianst large ships. #9. Both have the same Accuracy. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. 8. That seems off. Flak. Much like Paradox’s own Crusader Kings 3. Because in vanila Stellaris all that Swarmer missiles have is 100% shield pen, so they don't bypass armor. but they don't. The problem with Autocannons being used in a PD/Flak role is that GW/SC/PD/Flak are all dealing with theoretically much higher levels of Evasion and Tracking (GW and SC are. In Stellaris, at least you get a battle report, but I agree that it's clunky and nowhere near as detailed enough. Strike Craft Diversity adds 18 new components, 3 new technologies, 2 new ship sections, a new admiral trait, and a ton of improvements to Strike Craft in Stellaris. 25 days to defeat them, with each kill reducing incoming. 3% reduction in hits (15. That is why we got XL and T slots added in the 1. 649. I feel like the *best* defense against missiles should probably be, you know, anti-missile flak cannons. Ah, got it. 6 = 11. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. D and Flak, They also attack-run large ships, Which deal lower damage than bomber, Fighters use laser guns, while bomber. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. By the time I research energy siphons there are far better weapons available to strip shields away, and the damage is very low. PD also travels instantly. Practically pd takes energy rather than ammo and since it doesn’t require a factory it ends up being cheaper, it also has a much wider shooting arc. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. They buffed torpedos amd missiles, so you gonna need more pd. GW/SC/PD/Flak Wonk. Pretty sure flak is better. 20 PD corvette, 20 neutron frigate, 1 titan for aura, 24 picket cruiser. Flak and Point don't really have a difference except for the fact that Flak does a bit more damage. 31. True?So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Only the Destroyers have Flak or PD for surviving vs Carriers or Missiles. 37 per month. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Ok so point defense weapon can shhot down missles. no it says barrier, never seen it before 2. Based on that, Flak would always be better than PD, unless shooting at Whirlwind missiles where the slightly higher DPS of PD is better (Marauder Missiles have 40 evasion, so still 10 evasion vs max tier PD) The balance point on Flak with Strike Craft (and similarly Point Defense with Guided Weapons) is in determining how many Flak attacks are going to go against an SC squadron at a time. But this gives me an idea. Best. Unless Autocannons are simply going to ignore the strike craft and target actual ships. if your opponents don't really use either of those weapon types then both flak and pd are mostly useless. So, the PD does neglible damage at low hit chance more than once a second. The corvettes and strike craft take on the enemy corvettes and absorb the PD and missiles then move on to the bigger ships who have had their shields stripped on the opening salvo. Tinca12 • 10 mo. Flak and point defense are pretty much the same. It's very effective. but 100 vs 100 along with all the battleshits, cattlebruisers, and tiddys that makes up a spacemans fleet is a different story. PD has 25% more max damage (but the same min damage) vs Flack - at. Flak also counts kinetic weapons, so should be affected by both kinetic +dmg/+ias techs & teldar modules. Basic fighters have 65% evasion, but basic missiles have 0% evasion. Or if you unlock them even mid war it can turn the tides. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. Only difference is damage (1-3/1-4 Flak/PD) and tracking (60/30 Flak/PD). Strike craft are generally more effective against missiles than PD (generic term for P-slot weapons), owing to their perfect accuracy, high tracking, high DPS, and the ability to engage from much further out. For those unaware, the "~" command will bring up the console. 30 Range is very low. Comparing what flak means in the modern era and what flak means in futuristic void combat is like comparing the role of cavalry in 1812 and 1942. . (PD guns vs missiles, flak vs craft) are very cost-effective at shutting them down. The only time when PD is has enough tracking to be effective against Strike Craft is with. Flak does less damage per shot, in contrast, but is far better at tracking, which makes it better at destroying highly evasive targets whose evasion capabilities significantly exceed Point Defense's abilities to track. hull: 4. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. The PD beams are instantaneous, not like kinetics with their flight time. Apr 19, 2023. 0, its like flak but it does 2 more points of damage, 40% less tracking and it is energy rather than kinetic. Then you have perfect weapon synergy with all-shield piercing, greatly trimmed down repeatables, massive bonus damage against large. The fighters render missiles totally useless and unlike PD can damage craft. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. True?The late game threats - Fallen Empires, Prethoryn, Unbidden, etc. Once you accept this, all your problems go away. It only really makes sense if you have a high crisis multiplier (x5 or higher) and otherwise isn't really worth your time. shields: 18. as it stands a fleet of 20 battle ships using 2 flak canons each will get mauled by rockets. There used to be a bug (might still exist) where flak would not fire at missiles if hostile fighters were in system and PD would not fire at fighters if hostile missiles were in system. Against a 60% evasion corvette, flak does 2. 0 vs. 0 Stellaris has more tactical depth in it - I could wage wars against much more powerful empires and won a heroic victory (speaking in Total War's terms) by luring enemy fleet to a heavily fortified starbase, supported by my main fleet which was inferior. The Flak does quite a big chunk and at longer range but only every 3 seconds. Flak also counts kinetic weapons, so should be affected by both kinetic +dmg/+ias techs & teldar modules. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. I don't pay attention to the names of anything that isn't top tier. . So one weapon we can scratch from the list. My understanding matches yours. The methodology was quite simple – ensure that costs of participating fleets are equal, end-game tier 5 tech, mixed weapons/defenses (in most cases, when testing. 25 day Cooldown as one M-slot SWM salvo. It's no secret that Flak and PD can do fine against the hull of opponents; with several caveats: Flak is much better early game; due to the tracking/evasion at that stage. Stellaris has three damage types; energy, kinetic and explosive with a grand total of about 25 weapons excluding tiers. Originally written at the end of 3. a significantly more efficient flak, or make flak autonomous as well (with more ammo instead of charge) #9. So, the PD does neglible damage at low hit chance more than once a second. There have been no cost adjustments. And they do. While I understand PD hitting bombers in an attack run, since hitting missiles is harder, it doesn't make sense. True?So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Shields damage, on top of being useful versus Strike Craft, sounds like a totally warped situation. In this video I review the combat effectiveness of Point Defenses against Torpedoes and Missiles in the. Flak Batteries are used to fend off Strike Crafts. Pd vs Flak : r/Stellaris • by Delldax Pd vs Flak I’m looking for confirmation of the difference between pd and flak. You would see very few survivors among corvettes. 5 day Cooldown. It has nothing to do with Flak being moved to PD. ago. There was also fairly vague statement to the effect that. True?How to Beat the Scavenger Bot in Stellaris. Thanks. Sep 25, 2013 651 375. Are extremely powerful vs AI. My 210k fleet vs their 135k. . For example 15k made heavy use of missiles while 17k had no PD, or 15k had lots of fighters and bombers and 17k had little to no flak cannons. and they do it quite well. AI after 20x repeatables? Disruptors ignore repeated armor upgrades but you still got that worthless strikecraft there that won't survive PD and still has to go through armor. But the Flak Battery has 50% tracking vs Sentinel's 10% tracking, so it will negate an extra 40% enemy evasion. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible. This is due to repeatable considerations, repeating energy+kinetic provides boost to both means of anti air weapons while strike crafts and missiles don’t have anything to boost their survivability and getting in each other’s way in. The flak kills the craft faster thus getting around to missiles sooner. #10 < > Showing 1-10 of 10 comments . A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. The stated progression for Flak is shown on the Wiki as T0 Flak Battery, T3 ( 6000) Flak Cannon, T4 (16000) Flak Artillery. Like explosive weapons, strike craft ignore shields but can be shot down by P slot weapons, being especially vulnerable to flak. Defense platforms are finally very viable! What are your DP loadout? I always make three kinds of platforms: Artillery: Here I load the long distance boys, on side for a Neutron Lancher and the other side are Kinetic Artillery. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. • 9 mo. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Once the Flak guns are done destroying Strike Craft, they turn and also help shoot down missiles. Stellaris: Early Game Fleet Combat Meta - PD Testing. Additionally it's not a good idea to mix flak and point defense on the same ship design. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. and they do it quite well. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. hull: 15. Add a Comment. 8 seconds later. 1-3 vs 45=15 shots at max damage. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. 10-20 Cruisers with 5 flak batteries will protect 200k fleets completely from non swarmer missiles / photon torpedoes. True? Σύνδεση ΚατάστημαAfter researching Flak Batteries in this latest patch, I'm wondering if there's any purpose to consider using point defense again. even when the fighters are out of range but the missiles arent the PD is kinda locked on the fighters and will happily watch you nuke a large. They arn't similar enough to be helpful Espessialy when it's clear when the pressumed role of a flak battery on earth, repelling enemy aircraft (or strike craft if you will), means little in. So I skip Flak and just use PD, with my Strike Craft (or Flagella) being able to defend me if necessary. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. Vastly, hugely, and mind-bogglingly so, to paraphrase Douglas Adams. Corvettes are always useful for guided weapons. 3. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. You have to keep in mind the damage modifiers for the weapons. 6. I usually build flak+plasma corvettes and with destroyers with L arty and M plasma to pound shields at long range before the vettes swarm. Explosives hit extremely hard for their weight class and strike craft are pretty versatile. but it used to be that pd was for missiles and flak was for strike craft. Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини СтатистикиPosted by u/[Deleted Account] - 2 votes and 5 comments13x PD-Laser (Flak, Laser, Laser) 7x PD-Kinetic (PD, Kinetic, Kinetic) Because what I failed to realize first time around is that the PD/Flak is also an anti-ship weapon whenever it's not being used as a PD weapon, and that early in the game, it's actually more effective than the actual weapons. ago. " As missiles and strike craft are long-ranged, it is logical that flak and pd destroyers at mid-range will intercept them, forming a defensive "screen" and. Sure, flaks do have a higher range and a significantly higher damage, but 20 range for a large slot weapon seems quite awful for offensive purposes. Currently Flak is generally more useful than PD due to better tracking. Sure, flaks do have a higher range and a significantly higher damage, but 20 range for a large slot weapon seems quite awful for offensive purposes. This is baby's first try at baby's first ship builds. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Do not drop the PD destroyers, spiritualist FEs got some missles on their ships, with a few PD destroysers you negate that damage completely (also throw in some flak to counter their strike crafts). 48 shots per Cooldown phase to a single effective shot, it’s basically a 24% net Accuracy shot, leading to 0. 8 "Gemini" update and the Galactic Paragons expansion. Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаIm aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. ago. Against fallen empires I often go for an Arc emitter build. I actually tend to go really overboard with point defense, because early game PD actually rivals low tier. Missile strike craft. The bigger your fleet, the better each ship is protected. In fleet vs Fleet, they can be shot down pretty easily by PD and especially flak. Stellaris has a rather cheap upgrade system, where its easy to switch designs. 7. For the 10 NMCs, it requires 20-30 Barrier PD shots or 20 Guardian shots over the 4. lil less damage sure but you gotta hit in the first place to do dmg lol Against anything bigger than Fighters both PD types are useless. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. . if only one or the other is present, flak is probably better since it's higher tier technology, but it can. Focus on getting combat computer tech and use swarm. There was also fairly vague statement to the effect that. Defender of the Galaxy does nothing against awakened empires. 5) * (. More like Flak has a higher chance to hit evasion capped corvettes (90% evasion) than Medium Plasma (over twice the hit rate) Maximum rank Medium Gauss (Marginally under twice the hit rate) and even Medium Autocannons (10 more chance to hit, autocannons were the only weapon that outDPS'd flak vs corvettes). Flak Cannons are extremely slot-efficient (6x Hangars take up 24x slot equivalent), roughly 3x more efficient as a defense than Hangars. So while the raw damage might be in favor of PD, plasma weapons are never dealing their base. And especially with the prevalence of builds that use P-slots over S-slot direct-fire weapons (i. I lost all my bigger ships. At the endgame, utilize a torpedo cruiser core supported by carrier and Kin artillery battleships, with a swarm of 40 or so neutron launcher frigates. If you consolidate the 3. Also, part of the big problem is overkill. True?A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. If you go with hangers, the starbase will likely lose regardless of enemy ship configuration, because strike craft. PD is a balancing act that we have to do vs. Like titleIm aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. They both shoot at both missiles and strikecraft but have third own priority. 96 shots/day or 3. If it only 2 cells it will be more logicalStellaris. This makes it a fighter counter because fighters have higher evasion and shields, but no armor PD has lower tracking and a bonus to both armor penetration and armor damage. flak or pd depends on what you're facing off against. 11. PD has -75% vs armor but is normal against everything else. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 00 hit. Also some anti-corvette capabilities. You either have enough of them to completely suppress the enemy Missile/Strike Craft presence, or you don't and they do hardly anything. I don't even add PD to my hanger sections to save minerals and power. So whats the difference between Flak and point defense beisides the different researchpath and PD having 1-4 dmg while Flak got 1-3? Is PD better…12th May 2022. All Stellaris needs is more tech, and more importantly, more exclusive techs. Flak does less damage per shot, in contrast, but is far better at tracking, which makes it better at destroying highly evasive targets whose evasion. There are currently. Stellaris > General Discussions > Topic Details. #8. My current understanding is that pd is better against torps and flak. With 7xw pd I will say it prevented 40% nuke and emp hits. 16 Badges. With how much more dangerous missiles, torpedoes, and strike craft have become with the next update. So I have almost 500 hours played of Stellaris and this might be a stupid question, but what is the difference between point defense and flak?. Tactical lasers with IPDAI are also pretty great for point defense. More range and damage than the dedicated point defense beams, and they still track well enough. Now Flak: It deals avarage 6 damage per shot, reload in 0. Technically 14 pd does the same damage as flak. May 10, 2022; Add bookmark #17 Tamwin5 said:But the Flak (or PD) mount is still an S-slot as a whole, so you’re talking about 32 tiny weapons firing over 4. But it require to kill Scavenger Bot. In my personal opinion, it would fit Stellaris, an empire-building and management game, quite well because it would convey the much larger scale we are operating on. I recommend shielded corvette swarms, with 1 Flak Artillery for strike craft and 2 Disruptors to cut through the Contingency's powerful shields, powerful armor, and to its paper hull. It only works against the crisis (Contingency, Unbidden, or Scourge). This corresponds to the targets they're meant to engage: Missiles have pretty low evasion, so both PD & Flak will engage at their base accuracy which is ~5-10% higher for PD - thus it does better. 6 damage per day. Fleet C: Corvettes same as Fleet B, but now destroyers are all using PD, split between Flak and Sentinel. And only 12. There are currently two different. . the swarm missle are supposed to saturate PD and flak but they dotn shot fast enough and lack range and are limited to M size slot. Stellaris. True?A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. GW/SC/PD/Flak Wonk. PD do more damage (tier 3 they do 7. Flak doesn't destroy missiles with the same efficiency, but it makes up for that by actually damaging the enemy ships. armor: 2. I usually build flak+plasma corvettes and with destroyers with L arty and M plasma to pound shields at long range before the vettes swarm. They don't attack ships I think. In rare cases, you can manage to hurt the enemy fleet enough so that even if you lose the battle, the enemy will have. . Generally, missiles are hard-countered by point-defense (and strike craft). First ship to be able to field fighters/ bombers (usually worse choice than conventional weapons, just like missiles).